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Archive for the ‘Toys - Boardgames’ Category

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Pop-o-matic Boardgames

Posted by Big Boo on May 30th, 2008

Pop-o-matic BoardgameOne of the problems with boardgames is dice. They are one of the most important parts of any boardgame, as without them the game can’t really be played at all. At least if a counter is missing you could use a penny to replace it, but lose a die and it requires a trip to another boardgame to pinch one. The answer to boardgame enthusiasts everywhere was the invention of the Pop-O-Matic device.

The Pop-O-Matic device was a plastic dome with the required number of dice inside to play the game it came with. Being much larger than the average set of dice it was much harder to lose, and in fact was often moulded into the playing board itself. Under the dome was a small piece of slightly bent metal, on which the dice rested. Pressing the dome caused the metal sheet to flip the dice into the air, thus rolling them. Another advantage of this was that it also stopped people from cheating as you had no control over how the dice were thrown.

The pictured game is one called Trouble, which was pretty much an identical copy of the old classic Ludo just with the Pop-O-Matic device stuck into the middle of the board. It looks uncannily like a game called Frustration that I used to own, so I wonder if Trouble may have been the name it went by in the US. I believe this game dates back to the 1960’s or 1970’s or possibly even earlier. Certainly I remember the box lid featured some people playing the game with dress sense that could only have come from sometime around then.

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Marble Solitaire

Posted by Big Boo on May 20th, 2008

Marble SolitaireMy uncle had one of these when I was a child and I remember that I used to always love playing with it whenever we went to visit. As the name of the game suggests it is a single player game, and is one that is incredibly simple to learn but incredibly hard to complete. You start with a cross shaped arrangement of marbles, with the middle marble missing. You can then remove marbles from the board by jumping other marbles over them horizontally or vertically. To complete the game you should end up with a single marble left on the board, occupying the central space.

I must have played this game hundreds of times, and I don’t think I ever completed it perfectly once. I certainly got down to having two or three marbles left on the board several times, and maybe even a single marble in the wrong position once or twice. This didn’t matter though because the game took such a short amount of time to play that you could always have another go really quickly.

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Pacman The Boardgame

Posted by Big Boo on April 1st, 2008

Pacman The BoardgameWith the early 1980’s really ushering in the videogame, it wasn’t long before the traditional boardgame manufacturers began to worry about losing people to this new fangled technology. As it turns out it doesn’t seem like they had to worry, there’s room still for both forms of entertainment, but that didn’t stop MB Games being rather clever and converting a selection of much loved videogames into a boardgame equivalent.

Games such as Donkey Kong and Zaxxon (I wonder how many of you remember that one now?) were converted to a piece of cardboard and some plastic counters, but by far the best game to come out of this process was the Pacman boardgame. The playing board represented the maze which Pacman and the ghosts roamed around. It had lots of little holes drilled in it where white plastic balls could be placed, representing the dots that Pacman ate. Yellow balls were also provided to represent the powerpills that allowed Pacman to eat the ghosts.

The best part of the game by far were the player counters, each shaped like a Pacman but in four different colours. The playing pieces could actually eat the marbles off the board, so it was just like the videogame in that respect. The game also came with two plastic ghosts who started off in the centre of the board and were also moved by the player.

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Trivial Pursuit

Posted by Big Boo on February 27th, 2008

Trivial PursuitOf all the boardgames to appear during the 1980’s, Trivial Pursuit has got to be the most enduring and best known. Everyone must surely have played it at some point, and therefore experienced the seemingly unending chase around the board to get your last wedge. The drawn out end game must surely be the games downfall, and the reason why when anybody suggests playing a game they are normally met with a series of groaned responses of the “Can’t we play something else” variety.

Trivial Pursuit: Genus Edition appeared in 1982, although it’s amazing how many people thought the game was called Trivial Pursuits: Genius Edition. If you haven’t played it (unlikely) then the object of the game is to move around the board answering trivia questions and filling your counter with little wedges in six different colours. Once you had filled your counter you then had to head for the centre of the board, where your fellow players would get to choose the category they wanted to ask you. Get this question right and you won the game. The colours of the wedges referred to the different types of questions, which for the Genus edition were:-

  • Blue - Geography
  • Pink - Entertainment
  • Yellow - History
  • Brown - Art and Literature
  • Green - Science and Nature
  • Orange - Sports and Leisure

The game has since appeared in more than 30 different versions, including those for different decades (perhaps I should get the 1980s version myself, purely for research purposes you understand), plus Disney, Star Wars, Lord of the Rings and Warner Brothers editions and many more on top of that. All told around 88 million copies have been sold over the years.

Probably the worst thing about Trivial Pursuit is when you are playing it with someone who is a stickler for the rules. Most people will be prepared to start skipping certain rules to speed up the game, for example by allowing any square on the board to yield a wedge if the question is answered correctly, or allowing the player to choose their own question when landing on the centre space to try and win the game.

The worst people though are those who say that the exact answer on the card must be given otherwise the wedge won’t be awarded. This may not seem so bad in itself, but given that some of the answers on the cards are actually wrong (or have since become wrong due to the passage of time) this can be extremely irritating.

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Mastermind

Posted by Big Boo on January 28th, 2008

MastermindAs a child I was always confused about the board game Mastermind. I didn’t see how it related to the BBC TV quiz show for eggheads, as it involved guessing codes rather than answering questions about general knowledge or your specialist subject. Of course, the reason is because the two versions of Mastermind were completely different entities, but I was convinced that they must have been the same just because there was a man sat in a chair on the box of the game, and Mastermind the quiz show is famous for the black chair in which the contestants sit whilst they are grilled.

The box depicted a bearded man sat in a chair, with an oriental looking lady in a white dress stood behind him. The man was sat with his hands pushed together fingertip to fingertip in the manner of a typical James Bond villain, just before he pressed the button to drop 007 into a pool of sharks or something equally devious and evil.

The game was a basically a logic challenge for two players. One player made up a secret code of four different colours, and the other player had to guess what it was. They did this by placing coloured pegs in little holes on the playing board. The other player would then put in a number of black and white pegs to mark the other players guess. A black peg meant you had a peg of the correct colour, but in the wrong position, whilst a white peg meant a correct colour in the correct position (or it may have been the other way around - either way it doesn’t really matter). The other player then made another guess based on this feedback, and this continued until either the code was guessed, or the player run out of space on the board to make guesses.

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Don’t Upset Me

Posted by Big Boo on December 14th, 2007

Don’t Upset MeI remember getting the game Don’t Upset Me for Christmas one year from my parents, and I’ll admit that when I first unwrapped the present I was a little disappointed. I had never heard of the game before, and the box that mine came in wasn’t quite as colourful as that shown here. However, you should never judge a game by it’s cover, as when I sat down later to play the game with my Dad and sister I soon realised it was a very good present after all, as it was a really fun game to play.

The game consisted of two large plastic pieces which sat one on top of the other. The bottom section consisted of eight chutes, whilst the top half looked like a cross between a roulette wheel and an octopus, with a channel for a ball bearing to roll around in, and eight holes for it to drop through into one of the bottom section chutes. Each hole covered the end of a freely moving arm, which would be fired up when the ball bearing dropped through.

The rules of the game were based loosely on Ludo, that being each player had a number of cone shaped counters (five if memory serves) that they had to move from a starting position unique to each player, round all the arms and back to the start position. At least, those were the rules we played to! The cunning part of the game, and what made it so thrilling, was that instead of rolling a die, you rolled a ball bearing around the top section. Eventually it would drop through one of the holes, pushing the relevant arm up to reveal it’s underneath, which showed how many spaces you were allowed to move one of your counters. Of course, this meant that any counters sat on one of the arms risked being shot into the bowl in the centre of the game, sending them back to the starting position.

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I Vant To Bite Your Finger

Posted by Big Boo on November 21st, 2007

I Vant To Bite Your FingerI only ever played I Vant To Bite Your Finger once. A friend of mine had it, and I remember playing it round his house one day and finding it quite fun. On the face of it the game was fairly standard, just being one of those games where you move a counter around a winding path on the board. What made the game special was the big plastic Dracula that came with it, which was actually capable of biting your finger!

Of course, it didn’t actually bite your finger. The model Dracula had two little red felt tip pens in its mouth which when you placed your finger inside might draw two little red blood dots on your finger. This was the luck element of the game, as sometimes Dracula would bite, and other times he wouldn’t. Dracula also had a cape which could be folded over him in the classic vampire pose, with just his eyes poking out over the top of the cape. There was a clock next to Dracula which randomly caused the cape to open when the hour hand was moved round on it.

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Battleships

Posted by Big Boo on October 18th, 2007

Electronic BattleshipsThe rules of Battleships are simple. The game is played on two square grids, one grid to keep track of your ships and if they’ve been hit, the other for you to try and work out the positions of your opponents ships. Each player takes it in turns to call out a grid square that they are going to fire a missile at. The other player then states whether that square is a hit or a miss. Each ship is a different number of squares in length, and in order for the ship to be destroyed a hit must be made against every square it occupies. The winner is the player who destroys all their opponents ships first.

I quite enjoyed playing Battleships as a child. It’s such a simple game that it can be easily played using just pen and paper, although the board game version I had with two plastic fold away grids and little plastic aircraft carriers and submarines was much more fun to play. Even more fun to play was the top of the range deluxe version - Electronic Battleships, as pictured above. Any child who owned this was immediately the envy of all others as it was way cooler than the standard version.

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