Forum Subscribe via RSS IconRSS or e-mail About this Site Link To Us Sites We Like
Legal Stuff Privacy Policy


Archive for the ‘Toys - Boardgames’ Category

category icon

Operation

Posted by Big Boo on August 11th, 2010

operationThere are some board games that everybody must have played, if not owned, at some point in their lives, and Operation is one such game.

The workings of the game are derived from one of those steady hand testing games, where you have to pass a loop of wire around another bent piece of wire without the two touching, which will complete a circuit and make a buzzer sound.

Operation took this concept and changed the wire loop into a pair of tweezers and the bent wire into little holes lined with metal. The playing board had a picture of man being operated on, and the little holes were dotted about the body of the man. Each hole had a little plastic bone (more on those in a moment) which the player had to remove with the tweezers. If the tweezers came into contact with the side of the hole they caused both a buzzer to sound and a red light to come on, which was strategically placed to be the man’s nose.

The little plastic bones all had humourous (or should that be humerus?) names such as Funny Bone, Broken Heart and Spare Ribs. In actual fact, one of the bones wasn’t made of plastic, it was instead a rubber band which stretched between the ankle and the knee, and it was called The Ankle Bone Connected To The Knee Bone.

The game also came with a set of cards and some money, and this was supposed to guide how the game was actually played, but personally I just played it by having all the players take turns at trying to remove a piece of their own choosing.

Read more…

category icon

The Game Of Life

Posted by Big Boo on June 30th, 2010

Game Of LifeI’ve mentioned various toys in the past on this site which were on my Christmas list but which the red suited one failed to bring, but today’s post is about one request which did turn up in my stocking come Christmas Day morning.

The Game Of Life is, as the name suggests, based around the story of a person’s lifetime. The idea is as you travel around the game board different events will shape out a fictional life history for each player. Each player chooses a different coloured car, and inserts into the driving seat a little pink or blue peg, depending on whether they are a girl or a boy (though I suppose there was nothing stopping you living out a life as the opposite sex, as the choice of male or female was largely irrelevant).

You car is your playing piece, and as you spin the rainbow coloured spinner to travel around the board there are certain squares you can land on which then add further little pink or blue pegs to your car. First you get married (nope, no choice in the matter on this one) and then further round the board certain squares would present you with a child (or possibly even twins) to build up your family.

Going back though, your first decision in the game was whether you should go to University or jump straight into the world of work. Going to college meant you could get a better paid job, which since the ultimate aim of the game was to be the player with the most money at the end meant this could well be the better route to take. As with life itself though, there was no guarantee this would be the case…

Read more…

category icon

Hungry Hungry Hippos

Posted by Big Boo on June 2nd, 2010

hungry hungry hipposHungry Hungry Hippos was a madcap board game for up to four players which, to be honest, relied more on luck than skill in order to win. Four plastic hippopotamuses lined the edges of a plastic playing board, and when you pressed a little switch on the back of the hippo it’s head shot forward and upwards before returning, which made it look like it was chomping away on some food.

Unlike most hippos, these plastic version dined on little white plastic marbles. A number of marbles were put in the middle of the game and each player then frantically pressed their little switches to get their hippo to eat the most marbles and win the game.

Each of the hippos was a different colour (none of them grey, the traditional hippopotamus colour) and apparently they all had names, presumably in an effort to inject some kind of character into them. The purple hippo was called Lizzie, the orange one Henry, green was Homer and Harry was yellow. Over the years replacement hippos were brought in (the original ones presumably bloated from a diet of plastic marbles). Henry changed colour to blue and Lizzie was replaced by Happy, who was pink.

Read more…

category icon

Jack Straws

Posted by Big Boo on May 10th, 2010

jack straws gameNot to be confused with the Labour MP of similar name, Jack Straws is a classic old game of the kind that I’m sure are still available, but yet you never seem to see in the shops any more.

It was a game that rewarded steady hands. It consisted of a large number of miniature plastic objects including oars, crutches and swords (the Jack Straws), which were grouped together in one hand then left to tumble under gravity onto a table.

Using a small tool (basically a piece of wire with a hook on one end) the aim of the game was for each player to remove a piece from the pile without moving any other pieces. If you did move another piece you were out of the game.

Really simple yet it could be quite addictive. It had been around for many many years before the eighties came around, but I think as with many such toys this was the time period when these sorts of games started to get phased out in favour of more modern toys containing far fewer real hours worth of play in them.

You might also know this game as Pick Up Sticks, although in truth this is a subtly different game. Instead of little shovels and things the game is just played with a large number of wooden (or plastic) sticks. Since the sticks have nothing for a hook to catch hold of, Pick Up Sticks was normally played just by picking the sticks up with your fingers.

Search for Jack Straws items on Amazon.co.uk
Stocking Fillers - Suppliers to Father Christmas
category icon

Screwball Scramble

Posted by Big Boo on September 28th, 2009

screwball scrambleYou know how sometimes there were certain toys which no matter how many times you added them to your Christmas List, Father Christmas (he was still Father Christmas when I was a kid, not Santa Claus as he seems to be called these days) never seemed to bring them?

One such toy for me was Screwball Scramble, which I must have asked for several years running. Sadly I never got one of my own, and had to be content with playing on the ones they sometimes put out in the shops in the run up to Christmas.

Screwball Scramble was an obstacle course for ball bearings, the aim being to get your ball bearing from the start of the course to the end as quickly as possible. You controlled the game via a series of buttons and switches at the front of the maze which were all mechanical in nature – no batteries required here.

Stabbing the buttons and flicking the switches caused various parts of the obstacle course to be activated, so with careful timing and a modicum of good luck you could move your ball bearing about without actually touching it. That is assuming the ball didn’t jump off completely and you had to replace it!

Read more…

category icon

Stay Alive

Posted by Big Boo on August 10th, 2009

stay alive boardgameOne of things you did as a kid when Christmas was just around the corner was to start making a list of things you wanted Father Christmas to bring you (I try to resist the urge to call him Santa Claus.  It was always Father Christmas when I was little).  Invariably of course you didn’t get everything on that list, but you might have got a few things that weren’t on your list.

Quite often though it was these unasked for presents that actually became your favourites.  I’ve mentioned this before with the Don’t Upset Me game I received one year, and another good example was the rather excellent Stay Alive, which also appeared magically in my Christmas gifts one year.

Stay Alive is a really simple game to learn, and can have up to four players.  Each player sits on one side of the game board, and places their coloured marbles on the grid in the middle of the board.  The grid is made up of a number of sliders with holes in various places, one set running horizontally and another set running vertically.  Once all the marbles are placed players take it in turns to move the sliders with the aim of causing their opponents marbles to fall through the holes, whilst also ensuring their own marbles are as safe as possible.

Read more…

category icon

Ghostbusters Role Playing Game

Posted by Big Boo on July 14th, 2009

ghostbusters roleplaying gameIt’s probably fair to say that the 1970’s and 1980’s was the era when role playing games such as Dungeons and Dragons were at their most popular. This popularity saw certain films and comic books get their own role playing game, and Ghostbusters was one such film that the made the transition from celluloid to statistics.

Role playing games are often stereotyped as being a bit geeky, as to somebody not used to playing such games it appears there is usually no board or playing pieces but instead a whole bunch of numbers and some weird looking dice.  The Ghostbusters role playing game deliberately tried to distance itself from these more technical games in order to create a more relaxed experience for the players.

Each player created themselves a character by assigning 12 points to each of four traits, these being Brains, Muscle, Moves and Cool, which are fairly self explanatory.  You could also select a particular Talent related to each of these traits, which made your character better at performing certain tasks.  If this all sounded like too much work then you could also choose to play as one of the movie characters, as the game came with statistics cards for each of the main characters of the film.

Read more…

category icon

Downfall

Posted by Big Boo on June 26th, 2009

downfall boardgameDownfall was one of those games that I always wanted, but no matter how much I hinted or wrote it on my Christmas list Santa somehow failed to bring me my own copy. Luckily a cousin of mine did get one for Christmas one year, so I did get to play it, but I liked it so much that just made me want my own one all the more.

What I liked most about Downfall were the dials on the main playing board.  These reminded me of the dials on safes that you always saw people twiddling, ear up to the door, when trying to rob millionaires on films (the safe was always hidden behind a picture for some reason).

The idea in Downfall was to get all your coloured counters from the top of the playing board to the bottom by twisting the dials, which had little holes in them that could pick up the counters.  In the meantime your opponent was trying to do the exact same thing on their side of the playing board.

Players took it in turns to twist one of the dials, although you weren’t allowed to twist the dial your opponent had just twisted.  As you twisted the holes in the dials past counters in other dials the counters would drop into the lower dial if two holes were alligned.

Read more…