Subscribe via RSS IconRSS or e-mail About this Site Legal Stuff Privacy Policy
Link To Us Sites We Like

Archive for the ‘Toys - Boardgames’ Category

category icon

Mastermind

Posted by Big Boo on January 28th, 2008

MastermindAs a child I was always confused about the board game Mastermind. I didn’t see how it related to the BBC TV quiz show for eggheads, as it involved guessing codes rather than answering questions about general knowledge or your specialist subject. Of course, the reason is because the two versions of Mastermind were completely different entities, but I was convinced that they must have been the same just because there was a man sat in a chair on the box of the game, and Mastermind the quiz show is famous for the black chair in which the contestants sit whilst they are grilled.

The box depicted a bearded man sat in a chair, with an oriental looking lady in a white dress stood behind him. The man was sat with his hands pushed together fingertip to fingertip in the manner of a typical James Bond villain, just before he pressed the button to drop 007 into a pool of sharks or something equally devious and evil.

The game was a basically a logic challenge for two players. One player made up a secret code of four different colours, and the other player had to guess what it was. They did this by placing coloured pegs in little holes on the playing board. The other player would then put in a number of black and white pegs to mark the other players guess. A black peg meant you had a peg of the correct colour, but in the wrong position, whilst a white peg meant a correct colour in the correct position (or it may have been the other way around - either way it doesn’t really matter). The other player then made another guess based on this feedback, and this continued until either the code was guessed, or the player run out of space on the board to make guesses.

Read more…

category icon

Don’t Upset Me

Posted by Big Boo on December 14th, 2007

Don’t Upset MeI remember getting the game Don’t Upset Me for Christmas one year from my parents, and I’ll admit that when I first unwrapped the present I was a little disappointed. I had never heard of the game before, and the box that mine came in wasn’t quite as colourful as that shown here. However, you should never judge a game by it’s cover, as when I sat down later to play the game with my Dad and sister I soon realised it was a very good present after all, as it was a really fun game to play.

The game consisted of two large plastic pieces which sat one on top of the other. The bottom section consisted of eight chutes, whilst the top half looked like a cross between a roulette wheel and an octopus, with a channel for a ball bearing to roll around in, and eight holes for it to drop through into one of the bottom section chutes. Each hole covered the end of a freely moving arm, which would be fired up when the ball bearing dropped through.

The rules of the game were based loosely on Ludo, that being each player had a number of cone shaped counters (five if memory serves) that they had to move from a starting position unique to each player, round all the arms and back to the start position. At least, those were the rules we played to! The cunning part of the game, and what made it so thrilling, was that instead of rolling a die, you rolled a ball bearing around the top section. Eventually it would drop through one of the holes, pushing the relevant arm up to reveal it’s underneath, which showed how many spaces you were allowed to move one of your counters. Of course, this meant that any counters sat on one of the arms risked being shot into the bowl in the centre of the game, sending them back to the starting position.

Read more…

category icon

I Vant To Bite Your Finger

Posted by Big Boo on November 21st, 2007

I Vant To Bite Your FingerI only ever played I Vant To Bite Your Finger once. A friend of mine had it, and I remember playing it round his house one day and finding it quite fun. On the face of it the game was fairly standard, just being one of those games where you move a counter around a winding path on the board. What made the game special was the big plastic Dracula that came with it, which was actually capable of biting your finger!

Of course, it didn’t actually bite your finger. The model Dracula had two little red felt tip pens in its mouth which when you placed your finger inside might draw two little red blood dots on your finger. This was the luck element of the game, as sometimes Dracula would bite, and other times he wouldn’t. Dracula also had a cape which could be folded over him in the classic vampire pose, with just his eyes poking out over the top of the cape. There was a clock next to Dracula which randomly caused the cape to open when the hour hand was moved round on it.

Read more…

category icon

Battleships

Posted by Big Boo on October 18th, 2007

Electronic BattleshipsThe rules of Battleships are simple. The game is played on two square grids, one grid to keep track of your ships and if they’ve been hit, the other for you to try and work out the positions of your opponents ships. Each player takes it in turns to call out a grid square that they are going to fire a missile at. The other player then states whether that square is a hit or a miss. Each ship is a different number of squares in length, and in order for the ship to be destroyed a hit must be made against every square it occupies. The winner is the player who destroys all their opponents ships first.

I quite enjoyed playing Battleships as a child. It’s such a simple game that it can be easily played using just pen and paper, although the board game version I had with two plastic fold away grids and little plastic aircraft carriers and submarines was much more fun to play. Even more fun to play was the top of the range deluxe version - Electronic Battleships, as pictured above. Any child who owned this was immediately the envy of all others as it was way cooler than the standard version.

Read more…

category icon

Perfection

Posted by Big Boo on September 11th, 2007

PerfectionIt’s surprising how many games that first appeared in the late 70’s and early 80’s are still available today, and also how many of those haven’t really been updated over the years. A good example of this is Perfection, which apart from a change in the colour of the plastic looks identical today to the version I had in the 80’s. I guess part of the reason for this is that those games appealed to and could be played by people of all ages, from grandfather to grandson.

Perfection is a simple game to explain and play. The TV advert did it best, with the entire game reduced to just two lines of jingle:-

You’ve got to match the shapes fast,
or the pieces pop out before you put in the last.

Read more…

category icon

Buckaroo!

Posted by Big Boo on August 27th, 2007

Buckaroo!Yahoo! It’s Buckaroo! A donkey doesn’t do what it doesn’t want to do. So went one of the TV ads for Buckaroo that I remember being aired as a child. Buckaroo involved a spring loaded plastic donkey that players took turns trying to load up with little plastic items such as a rope, a lantern and a shovel. They had to be placed carefully, as if you were too heavy handed the mule would kick up his back legs, spraying plastic tools every which way. Whoever triggered the bucking bronco would be pointed at by the other players and declared the loser.

That’s really all there was to Buckaroo. Digging the game out of your cupboard and setting it up, then collecting all the little plastic items back up again took longer than it did to play, and you were pretty bored of it after two or three games. Setting the donkey up was always an awkward thing to do as well, as it took several attempts to lock it into the down position, and then it was possible to lock it down too well so the blasted thing wouldn’t buck no matter how hard you dropped the plastic guitar on it’s back. Still, it’s a nice idea for a game, and one that’s stood the test of time as it’s still available today, albeit with a more three dimensional donkey these days.

Read more…