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Archive for the ‘Toys - Videogames’ Category

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3D Monster Maze

Posted by Big Boo on March 5th, 2010

3D Monster MazeWhat is the first thing you think of when someone mentions the Sinclair ZX81? Blocky black and white graphics? No sound? Flat keyboard? Or perhaps, if you’re from the PlayStation generation, what on Earth is that?

All the above are common and understandable responses, but if I said “The herald of the 3D videogames” you might think I was crazy. How could such a lowly powered piece of silicon and plastic be a forerunner in 3D gaming? Well, in a way, it was, when you consider the landmark game 3D Monster Maze.

3D Monster Maze was really a very simple game. You were placed in a randomly generated maze and had to find the exit before being eaten by a Tyrannosaurus Rex. What was unique for this game at the time was that your (admittedly blocky) view of the maze was from a first person perspective, as though you were actually standing in the maze. You saw the corridors of the maze stretching away in front of you, and with no birds eye view to show your position, that made the game far more difficult.

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Mattel Intellivision

Posted by Big Boo on January 22nd, 2010

mattel intellivisionIn the late seventies the Atari 2600 was the videogame console that ruled the roost. Sure, it may have had terrible graphics and sound capabilities (certainly by today’s standards) but it had the most important thing going for it, that being loads of games.

As the eighties were about to dawn toy manufacturer Mattel took a look at this market that Atari had all sewn up, and decided they wanted a slice of the pie, so they set their brightest boffins to work and in 1980 the Mattel Intellivision made it to general release in stores all over the US.

The Intellivision, which was a contraction of the term Intelligent Television, looked somewhat similar to the 2600 what with its black plastic and wooden veneer along the front, but inside it was a far more powerful machine than its arch rival. Both graphics and sound were much improved (although still terrible as we look back on them now) and Mattel used this point as its main advertising point, literally comparing games of similar types on the two systems to show how much better the Intellivision versions were.

The unit had a cartridge port on the right hand edge of the machine, the cartridges protruding slightly when inserted, and came with two hard wired controllers which slotted tidily away into the top of the Intellivision when not in use. The pads had a strange circular pad for directional controllers, which was capable of detecting sixteen directions of movement as opposed to the Atari 2600’s eight.

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Gauntlet

Posted by Big Boo on November 30th, 2009

gauntletI remember being blown away the first time I saw Atari’s Gauntlet arcade machine. What stood out immediately was that it had four joysticks instead of the usual one or two that most arcade cabinets had. The idea that four people could play at once was relatively new back in 1985, yet the fact that the game could be played by just a single player still made it a real winner.

The game was set with a classic fantasy setting of warriors and magicians. Each joystick was on a different coloured panel, which represented the colour of your on screen character. You could choose from four classes of character, each with differing abilities. These were Warrior, Wizard, Valkyrie and Elf.

Unsurprisingly the warrior was the strongest character, whilst the wizard was the best character for using the magic potions that could be picked up in the games levels. The Valkyrie had the best armour (ironic considering she was only wearing a chain mail bikini) and the Elf was the fastest character.

Apparently the characters all had names, but this was lost on me at the time. Their names were Thor (Warrior), Merlin (Wizard – unsurprisingly), Thyra (Valkyrie) and Questor (Elf).

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Tomytronic 3D

Posted by Big Boo on November 25th, 2009

tomytronic-3dLooking like a pair of futuristic binoculars, the Tomytronic 3D range of electronic games were much sought after when they were released in the early eighties. The bold claim that these games had was that the action was depicted in three dimensions, making all those other resolutely two dimensional games seem old fashioned and dull.

This claim was probably a little over the top. Yes, the games did appear to be more three dimensional, but only because they worked in a similar way to one of those Viewmaster toys. You looked down two eyepieces so each eye saw a slightly different view of the same image. This made your brain see the image pop into three dimensions.

Sounds good, but given that these games were still limited to only being able to display the graphical images in fixed positions you weren’t going to get smooth movement or animation, and the games were limited to the standard fodder of space invader clones and driving games where you could be in one of three different lanes and all you had to do was switch lanes to dodge oncoming cars.

The games were also not all that good for your eyes or your posture! The game screen was only visible if you had a fairly strong light source coming in through the frosted plastic on the top of the unit, and of course you had to hold the thing up to your eyes constantly in order to play it, so aching arms quickly ensued.

That said, at the time none of that mattered to me and I was deeply envious of anybody who had one of these games, as it made my Grandstand Munchman look dull and boring…

Stocking Fillers - Suppliers to Father Christmas
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Nintendo Game & Watch

Posted by Big Boo on September 25th, 2009

nintendo game and watchYou may well think that it was with the Gameboy that Nintendo gained a strangle hold on the hand held videogame market, but they were doing very well before it was released with the Game & Watch range.

The idea for Game and Watch came from Nintendo designer Gunpei Yokoi (who incidentally also came up with Gameboy) who saw a bored business man playing with a pocket calculator whilst sat on a bullet train. Realising that a pocket sized electronic game could be a big seller he came up with the first in the series, called Ball, which was a juggling simulator!

The original Game & Watch games consisted of an LCD screen and a number of buttons for playing the game. The LCD screens had all the graphical elements required to animate the game mapped out on them, and the games logic circuits just switched the different elements on and off as necessary. Any permanent parts of the display were printed directly onto the screen, yielding a little colour to the proceedings. Later models added extra screens and the now famous cross shaped D-Pad which Nintendo have used on just about every gaming system ever since!

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Ghostbusters The (New) Video Game

Posted by Big Boo on July 17th, 2009

ghostbusters the video gameAs we near the end of Ghostbusters week here on Child Of The 1980’s it would be wrong of me to leave out the latest addition to the Ghostbusters storyline, that of the recently released Ghostbusters: The Video Game.

If you live outside the UK then you’ll probably already be enjoying this if you’re a Ghostbusters fan on whatever games console you happen to own, but in the UK you’ll currently only be able to play on a PlayStation console as Sony have got an exclusivity deal going at the moment.

I’ve been playing the PS3 version, and whilst I’ve barely scratched the surface yet I’ve had a whale of a time so far.  The graphics in the game are really very good, and the likenesses of the actors are surprisingly good.  At times they’re plagued by that horrible waxiness that human skin seems to be rendered with on modern videogames, but for the most part they look and, more importantly, sound like the original characters, and so they should since the movie cast lent their voices to the game.

You play as a new recruit to the Ghostbusters team, working alongside Venkman, Stantz, Spengler and Zeddemore catching ghosts.  Whilst being trained you accidentally let Slimer out of containment, so the first proper level takes place at the Sedgewick Hotel, a fitting first level as it lets you live out your fantasy of smashing up the hotels ballroom just like in the film.

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Ghostbusters – The 8-bit Videogame

Posted by Big Boo on July 15th, 2009

ghostbusters-c64The original Ghostbusters videogame was created by David Crane (creator of legendary Atari 2600 game Pitfall) for the Commodore 64, although versions also appeared for the Spectrum and Amstrad home computers too.

The game had several sections to it and took most of the main elements of the original film as inspiration, although it added a few new ideas of its own.  You were starting up your own Ghostbusters franchise and the idea was to make as much money catching ghosts as possible.

You started with limited funds with which to equip your business, and had to buy a car and ghost busting equipment to begin with.  A choice of four cars ranging from a Volkswagen Beetle to a sports car are available, as well as good old ECTO-1, although you could only afford the Beetle the first time you played.  Ghost equipment included the obvious stuff such as ghost traps but also add ons for the car including a rather odd vacuum cleaner that sat on the bonnet to suck up ghosts!

Once kitted out you were presented with an overhead view of the city.  Buildings start to attract ghosts so you must guide your little Ghostbusters sign to the haunted houses to do battle.  Once a building is selected you then get to drive your car, catching ghosts with the ghost vacuum if you have it.

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Wimpy Restaurants

Posted by Big Boo on July 10th, 2009

wimpy logoBefore McDonalds came to the shores of Blighty we had our own brand of fast food burger restaurant in the form of Wimpy, or Wimpy Bars as the restaurants were often referred to.  Wimpy took their name from the character J. Wellington Wimpy from the Popeye cartoons, as he was a bit of a burger addict, although this character was never used to promote the restaurants as far as I know.

The first Wimpy Bars opened in the 1950s but they were at their most popular during the 1970s and 1980s, although by the time the eighties arrived McDonalds were already doing a good job of crushing poor old Wimpy under foot.

Whilst some of the Wimpy Bars worked under the counter order system this was originally seen as being far too un-British, so the majority had waitress service initially.  The burgers were more to British tastes at the time as well, since they were far more plain and simple than McDonalds with all it’s weird relish and those yucky slices of gherkin (I hate those).  Of course, as time has gone by British tastes have become more American, and Wimpy is now all but gone from the high streets of the UK.  These days you’re most likely to find a Wimpy at a motorway services.

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