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Archive for the ‘Toys - Videogames’ Category

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Donkey Kong

Posted by Big Boo on June 23rd, 2008

Donkey KongDonkey Kong is one of the first examples of the popular platform game genre, and its just as playable now as it was when it first appeared in the arcades back in 1981. It is also a bit of a landmark in videogame history because it was also the first of many adventures for Nintendo mascot Mario, although in typical Japanese style he was originally called Jumpman! His name may have been different, but the player character certainly looked like Mario, and given that Donkey Kong was created by Nintendo’s Shigeru Miyamoto, its pretty safe to say that it was Mario to all intents and purposes.

The aim of the game is to rescue damsel in distress Pauline (nope, it wasn’t Princess Peach, Mario had yet to become an inhabitant of the Mushroom Kingdom at this point) who had been kidnapped by Donkey Kong, a giant ape in the style of King Kong. Donkey Kong got his name thanks to a Japanese to English dictionary. A word meaning stubborn was required, and donkey was the suggestion, presumably in relation to the phrase “stubborn as a mule”. Mario’s, sorry, Jumpman’s task was to try and rescue Pauline by getting from the bottom of the screen to the top, running along girders, jumping and climbing ladders.

The game was split into four distinct levels, the first of which involved running up a set of girders joined by ladders. To try and stop you Donkey Kong was hurling barrels down the screen, which could either be jumped over or smashed with a hammer. The problem with the hammer was you couldn’t climb ladders whilst holding it, so I always used to ignore it. Reaching the top before the timer ran out completed the level, but Kong would grab Pauline and head up higher.

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Amstrad CPC

Posted by Big Boo on June 6th, 2008

Amstrad CPC 464Personally I didn’t have nor even knew anyone who owned an Amstrad CPC home computer, but they were very popular and were one of the “main three” home computers of the mid 1980’s along with the Commodore 64 and the Sinclair ZX Spectrum, at least as far as videogames were concerned anyway. If a game was released on either of the latter formats, chances are it was also available on the Amstrad CPC.

There were a number of different models, the first to be released being the Amstrad CPC 464, which was released in 1984. It was sold as a complete out of the box system complete with monitor and built in tape deck, making it a physically long piece of kit. Ironically, given that the CPC initials stood for Colour Personal Computer, there was a reduced cost option of buying a green screen. It’s hard to believe now that computers once only supported green text on a black background!

In 1985 the CPC 664 model was released, which had a floppy disk drive instead of a tape deck. It took 3″ disks, where the magnetic disk itself was encased in a rectangular piece of plastic. The Amstrad machines are the only ones I’ve ever come across that used this disk format, although I believe that some mainframe and terminal systems may also have used them. Later that year this model was replaced by the CPC 6128, which had more memory.

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Tetris

Posted by Big Boo on May 15th, 2008

Gameboy TetrisThere can’t be many people who haven’t played or at least heard of Tetris. The game is such a simple idea that anybody can play it, even if they might not be very good at it.

The premise is simple. Starting with an empty screen, different shaped blocks fall from the top one at a time. The player can move the blocks from side to side as the fall, and also rotate them through 90 degree turns. When the block reaches the bottom of the screen, or lands atop a previously dropped block it stops moving. The idea is to slot the pieces together in order to build an unbroken horizontal line, which will then disappear causing all blocks above it to move down a line. The player must continually perform this task with the blocks gradually falling faster down the screen, not allowing the screen to become filled to the top. If this occurs the game is over.

Tetris originated in Russia, created by Alexey Pajitnov, and whilst it isn’t the only game to have emerged from there it sure does feel like it sometimes. Over the years the various versions of the game have capitalised on the games origins by using Russian imagery such as pointy domed buildings and Cossack dancers, and by featuring music with a Soviet feel. Whilst it certainly wasn’t the first version of the game, the original Nintendo Gameboy version is often held up as being the perfect version of Tetris, and is surely the reason why Nintendo’s handheld gaming device was initially so popular, given that it shipped with a copy of the game.

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BBC Micro

Posted by Big Boo on May 8th, 2008

BBC MicroIf you went to school during the 1980’s the chances are your school computers would have been the big beige slab that was the BBC Micro. This home computer was incredibly popular with schools due to it’s incredibly sturdy construction, and the fact that the British Broadcasting Corporation put their name to it which led to it being adopted as the default computer on any BBC produced show about computers. This then meant that all the posh kids at school got a BBC Micro instead of a Spectrum or Commodore 64.

The BBC Micro was originally launched in two forms, the model A, sporting 16K of RAM, and the model B, which had 32K. To all intents and purposes this was the main difference in the two machines (the A also lacked some of the connector ports on the back), and it made the model A almost redundant, since you couldn’t even use certain graphical modes on the model A due to a lack of available memory. You think a PlayStation 3 is expensive today, but the model A cost £299 and the model B a whopping £399, and that kind of money had significantly more value than it does today!

The BBC Micro had 7 different graphical modes, each with a different number. These ranged from 640×256 in monochrome through to 160×256 in a choice of 16 colours. One note about the number of colours though. The BBC could only display 8 different colours (the usual suspects of Black, White, Red, Yellow, Green, Cyan, Blue and Magenta) but you could set up another 8 colours which could flash at different speeds between any two of the available colours.

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Commodore Vic-20

Posted by Big Boo on February 7th, 2008

Commodore Vic 20The Commodore Vic-20 was the precursor to the massively popular Commodore 64, and indeed you can see the family resemblance as the two machines look outwardly identical, with just a change in colour from cream for the Vic to beige-brown for the 64. The Vic-20 arrived on the scene in 1980 and took it’s name from one of it’s components, the Video Interface Chip, and was my first real computer (actually, that’s not strictly true, I did have a Sinclair ZX81 for a week, but we had so many problems getting it to load we took it back and changed it for a Vic-20).

The Vic-20 was one of the first computers to have colour graphics, in this case having access to a range of 16 colours, 8 of which could only be used as the background or border colours. It also had a proper keyboard, unlike many computers of the day, which made it a joy to type on. It’s tiny 3.5K of RAM could be expanded by adding a RAM pack in a slot at the back. The one I had was pretty nifty in that it had a switch on the back that let you boost the RAM by either 3K or 16K. This was necessary because the Vic-20 remapped its memory differently depending on how much RAM was added. This meant that a program written for an unexpanded machine wouldn’t run properly on a machine with an extra 16K!

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Pacman

Posted by Big Boo on January 23rd, 2008

PacmanEvery man and his dog must have played Pacman at some point in their life, and if not, then they surely must know who Pacman is. I consider him to be the first real videogame “celebrity”, if I can call a collection of yellow pixels a celebrity. His arcade game debut was in 1980 in the classic game created by Japanese company Namco, and since then he has been the star of countless other games and even a cartoon series.

The game itself is pretty simple to understand. Pacman is a little yellow circle with a mouth who must move around a maze eating little white dots and the occasional piece of fruit to increase his score. Trying to stop him are four ghosts who also wander the maze, and if they catch him then Pacman will lose a life. Pacman can turn the tables however by munching on a much larger dot called a power pill. This makes the ghosts turn blue and run away from Pacman, as he can now eat them. If he manages to devour a ghost, then the ghosts eyes will then be left zooming around the maze trying to get back to the central ghost area where they will be given a new body. If Pacman manages to eat all the dots in the maze, he is presented with another screenful of dots to glutton himself on.

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Atari 2600

Posted by Big Boo on December 24th, 2007

Atari 2600The games may look laughable by todays standards, but when the Atari 2600 launched in 1977 it was state of the art. Before then, games consoles had often been monochrome with a limited number of games, normally all of which were just slight variations on Pong. The Atari 2600 blew those machines out of the water with its colour graphics and, most importantly, wide range of varied games. It also reinvented the method of control by coming with a 8 directional, single buttoned joystick. Prior to this most machines used a twisty dial thing to control the game, which is why Pong was so prevalent - it was about the only game you could do on such a system.

The looks of the console fit well with the television sets of the era, with a wooden panel along the front, a series of switches to control difficulty levels and so on, and a big slot that accepted a plastic cartridge containing the games themselves. There was a wide range of games available, some good, some bad and some truly terrible (even taking into account the limited power of the machine). Some of the better examples were Space Invaders, Yars Revenge and Breakout. There was a fairly mediocre version of Pacman too, but some awful ones such as Haunted House and ET.

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Atari ST

Posted by Big Boo on December 12th, 2007

Atari STAs already mentioned in an earlier post on this site, the late 1980’s home computer war was thought between the Commodore Amiga and the subject of this post, the Atari ST, or more completely the Atari 520ST. At a base level the two machines were incredibly similar, both having 512K of RAM and containing a Motorola 68000 CPU, but it was the extra graphical grunt that gave the Amiga a slight edge in the technology stakes.

The Atari ST was limited to just 16 colours, whilst the Amiga was able to display twice that number. However, given that many games were developed initially on the Atari ST and then ported to the Amiga, this was not really much of a restriction, at least until later in the machines life.

It’s audio facilities were also not quite on a par with the Amiga, but it made up for this by having a built in MIDI interface, allowing the machine to be connected to MIDI capable instruments such as keyboards out of the box. For this reason the Atari ST made a niche for itself in the role of music sequencing and production, and indeed many Atari ST’s were (and probably still are) used for this purpose long after the machine had been relegated to the back of a cupboard in favour of a shiny new Pentium PC.

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