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Archive for the ‘Toys - Videogames’ Category

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1980’s Video Games and Online Casinos

Posted by Big Boo on July 26th, 2010

This is a guest post by Michael at Jackpot – an online casino guide which offers a wide range of reviews and information about online gambling.

When the 1980s are mentioned, many images and stereotypes are immediately conjured. From Rubik’s Cubes to the A-Team, this was a decade that had many defining features. A development that was certainly at the forefront of many people’s lives during this era was the emergence of video games.

The early 1980s is often described as the ‘golden age of video arcade games’, and for good reason. This was a time period in which Super Mario Brothers, Ms. Pac-Man and Donkey Kong were created, so how could it not be noted as a period of considerable excitement within this industry?

Some games of the 80s are still very much in favour today, with Super Mario Bros. being the best selling video game of all time and Google even changing its homepage logo to a fully playable version of Pac-Man to commemorate the games 30th anniversary. 80s video game fever has become so apparent that classic games have even made their way in to cutting edge online casinos.

Street Fighter Slot Machine

A prime example of this is the Street Fighter II and Street Fighter IV slots that can be found at the likes of Intercasino. These slots feature many characters from the games including Ryu, Ken and Sagat and even include enthralling bonus rounds which consist of choosing fighters and then helping them through fights in an attempt to win you big money.

As a result of the transformation of the Street Fighter games in to slot games, they are currently experiencing a resurgence in popularity. A new version of the game, entitled ‘Super Street Fighter IV’, was released in early 2010 as well as a short film called ‘Street Fighter: Legacy’ that starred characters from the game series.

Street Fighter is not the only video game to appear in online casinos. Inspiration for slot machines coming from all sorts of video games, ranging from Bejewelled to more recent games such as Hitman and Call of Duty 4. There are even casino games available that are designed to rekindle some of the enjoyment that was created during the 1980s. The iconic film series ‘Rocky’ has also provided the inspiration for an online slot machine in addition to the plethora of games based on comic book characters including Superman, The Punisher and Daredevil to name just a few.

Superman Slot

More and more themed slots such as these are becoming available on a daily basis. This means that there is now so much choice within online casinos that each and every player is bound to find a game that they can enjoy.

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Galaxian

Posted by Big Boo on June 18th, 2010

galaxianWithout Space Invaders, the great grandaddy of the shoot ‘em up videogame (well, OK, there was Space War before that, but hands up how many of you have actually played that!), there are a whole slew of games from the early eighties that we might never otherwise have had. Galaxian was one such game which owes Space Invaders at least a tip of the hat.

Galaxian took the general premise of Space Invaders, that of shooting a bunch of aliens lined up at the top of the screen, and made it more exciting by making the aliens behave in a more natural manner for an aggressive attacker from outer space. That is, instead of just plodding slowly along the top of the screen and occasionally moving downwards, these guys would break rank and attempt to dive bomb the player ship.

Instead of the aliens just appearing in rigid formation at the top of the screen, they would first zoom on from the top and sides of the screen in a curvy conga line, firing missiles as they went. If you were quick enough to position your ship in the right place you could actually take out most, if not all, of the aliens before they finished their path to the top of the screen.

As each wave of aliens finished their entrance pattern, they would line up at the top of the screen and slowly jiggle from side to side whilst they waited for the rest of their brethren to join them.

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Frogger

Posted by Big Boo on March 29th, 2010

froggerQ. Why did the frog cross the road?

A. Because the videogame developer thought it would be fun.

Think of classic old videogames from the eighties and chances are the first game you’ll come up with is either Space Invaders or Pacman. Some might say Donkey Kong perhaps, but one classic that I’m sure most will remember but might not think of straight away is Frogger.

Games back then ran on very low powered hardware and so had to be simple. Most consisted of just a single game screen which the player just played over and over again, with the game getting harder each time you completed the level. Frogger fits firmly into this methodology.

The premise is simple. A number of frogs wish to return to the safety of their riverside homes, but in order to do so they have to get across a busy road. Thanks to the scale of the game your froggie was about the same size as the average car, but colliding with a car was instant death, and you would have to start again from the bottom of the screen.

Once you got the frog half way up the screen there was a little rest point (although on harder levels I think it used to be patrolled by a crocodile) which led onto a river. Logs and turtles were floating apace down the river (in different directions somehow) and you had to hop across these to finally get to one of the five holes at the top of the screen. Quite why the frog died if it entered the river is a mystery. Perhaps it was freezing cold, or full of piranhas who had a dislike for turtle?

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3D Monster Maze

Posted by Big Boo on March 5th, 2010

3D Monster MazeWhat is the first thing you think of when someone mentions the Sinclair ZX81? Blocky black and white graphics? No sound? Flat keyboard? Or perhaps, if you’re from the PlayStation generation, what on Earth is that?

All the above are common and understandable responses, but if I said “The herald of the 3D videogames” you might think I was crazy. How could such a lowly powered piece of silicon and plastic be a forerunner in 3D gaming? Well, in a way, it was, when you consider the landmark game 3D Monster Maze.

3D Monster Maze was really a very simple game. You were placed in a randomly generated maze and had to find the exit before being eaten by a Tyrannosaurus Rex. What was unique for this game at the time was that your (admittedly blocky) view of the maze was from a first person perspective, as though you were actually standing in the maze. You saw the corridors of the maze stretching away in front of you, and with no birds eye view to show your position, that made the game far more difficult.

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Stocking Fillers - Suppliers to Father Christmas
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Mattel Intellivision

Posted by Big Boo on January 22nd, 2010

mattel intellivisionIn the late seventies the Atari 2600 was the videogame console that ruled the roost. Sure, it may have had terrible graphics and sound capabilities (certainly by today’s standards) but it had the most important thing going for it, that being loads of games.

As the eighties were about to dawn toy manufacturer Mattel took a look at this market that Atari had all sewn up, and decided they wanted a slice of the pie, so they set their brightest boffins to work and in 1980 the Mattel Intellivision made it to general release in stores all over the US.

The Intellivision, which was a contraction of the term Intelligent Television, looked somewhat similar to the 2600 what with its black plastic and wooden veneer along the front, but inside it was a far more powerful machine than its arch rival. Both graphics and sound were much improved (although still terrible as we look back on them now) and Mattel used this point as its main advertising point, literally comparing games of similar types on the two systems to show how much better the Intellivision versions were.

The unit had a cartridge port on the right hand edge of the machine, the cartridges protruding slightly when inserted, and came with two hard wired controllers which slotted tidily away into the top of the Intellivision when not in use. The pads had a strange circular pad for directional controllers, which was capable of detecting sixteen directions of movement as opposed to the Atari 2600’s eight.

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Gauntlet

Posted by Big Boo on November 30th, 2009

gauntletI remember being blown away the first time I saw Atari’s Gauntlet arcade machine. What stood out immediately was that it had four joysticks instead of the usual one or two that most arcade cabinets had. The idea that four people could play at once was relatively new back in 1985, yet the fact that the game could be played by just a single player still made it a real winner.

The game was set with a classic fantasy setting of warriors and magicians. Each joystick was on a different coloured panel, which represented the colour of your on screen character. You could choose from four classes of character, each with differing abilities. These were Warrior, Wizard, Valkyrie and Elf.

Unsurprisingly the warrior was the strongest character, whilst the wizard was the best character for using the magic potions that could be picked up in the games levels. The Valkyrie had the best armour (ironic considering she was only wearing a chain mail bikini) and the Elf was the fastest character.

Apparently the characters all had names, but this was lost on me at the time. Their names were Thor (Warrior), Merlin (Wizard – unsurprisingly), Thyra (Valkyrie) and Questor (Elf).

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Tomytronic 3D

Posted by Big Boo on November 25th, 2009

tomytronic-3dLooking like a pair of futuristic binoculars, the Tomytronic 3D range of electronic games were much sought after when they were released in the early eighties. The bold claim that these games had was that the action was depicted in three dimensions, making all those other resolutely two dimensional games seem old fashioned and dull.

This claim was probably a little over the top. Yes, the games did appear to be more three dimensional, but only because they worked in a similar way to one of those Viewmaster toys. You looked down two eyepieces so each eye saw a slightly different view of the same image. This made your brain see the image pop into three dimensions.

Sounds good, but given that these games were still limited to only being able to display the graphical images in fixed positions you weren’t going to get smooth movement or animation, and the games were limited to the standard fodder of space invader clones and driving games where you could be in one of three different lanes and all you had to do was switch lanes to dodge oncoming cars.

The games were also not all that good for your eyes or your posture! The game screen was only visible if you had a fairly strong light source coming in through the frosted plastic on the top of the unit, and of course you had to hold the thing up to your eyes constantly in order to play it, so aching arms quickly ensued.

That said, at the time none of that mattered to me and I was deeply envious of anybody who had one of these games, as it made my Grandstand Munchman look dull and boring…

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Nintendo Game & Watch

Posted by Big Boo on September 25th, 2009

nintendo game and watchYou may well think that it was with the Gameboy that Nintendo gained a strangle hold on the hand held videogame market, but they were doing very well before it was released with the Game & Watch range.

The idea for Game and Watch came from Nintendo designer Gunpei Yokoi (who incidentally also came up with Gameboy) who saw a bored business man playing with a pocket calculator whilst sat on a bullet train. Realising that a pocket sized electronic game could be a big seller he came up with the first in the series, called Ball, which was a juggling simulator!

The original Game & Watch games consisted of an LCD screen and a number of buttons for playing the game. The LCD screens had all the graphical elements required to animate the game mapped out on them, and the games logic circuits just switched the different elements on and off as necessary. Any permanent parts of the display were printed directly onto the screen, yielding a little colour to the proceedings. Later models added extra screens and the now famous cross shaped D-Pad which Nintendo have used on just about every gaming system ever since!

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