What is the first thing you think of when someone mentions the Sinclair ZX81? Blocky black and white graphics? No sound? Flat keyboard? Or perhaps, if you’re from the PlayStation generation, what on Earth is that?
All the above are common and understandable responses, but if I said “The herald of the 3D videogames” you might think I was crazy. How could such a lowly powered piece of silicon and plastic be a forerunner in 3D gaming? Well, in a way, it was, when you consider the landmark game 3D Monster Maze.
3D Monster Maze was really a very simple game. You were placed in a randomly generated maze and had to find the exit before being eaten by a Tyrannosaurus Rex. What was unique for this game at the time was that your (admittedly blocky) view of the maze was from a first person perspective, as though you were actually standing in the maze. You saw the corridors of the maze stretching away in front of you, and with no birds eye view to show your position, that made the game far more difficult.
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In the late seventies the
I remember being blown away the first time I saw Atari’s Gauntlet arcade machine. What stood out immediately was that it had four joysticks instead of the usual one or two that most arcade cabinets had. The idea that four people could play at once was relatively new back in 1985, yet the fact that the game could be played by just a single player still made it a real winner.
Looking like a pair of futuristic binoculars, the Tomytronic 3D range of electronic games were much sought after when they were released in the early eighties. The bold claim that these games had was that the action was depicted in three dimensions, making all those other resolutely two dimensional games seem old fashioned and dull.
You may well think that it was with the Gameboy that Nintendo gained a strangle hold on the hand held videogame market, but they were doing very well before it was released with the Game & Watch range.
As we near the end of Ghostbusters week here on Child Of The 1980’s it would be wrong of me to leave out the latest addition to the Ghostbusters storyline, that of the recently released Ghostbusters: The Video Game.
The original Ghostbusters videogame was created by David Crane (creator of legendary Atari 2600 game Pitfall) for the Commodore 64, although versions also appeared for the Spectrum and Amstrad home computers too.
Before McDonalds came to the shores of Blighty we had our own brand of fast food burger restaurant in the form of Wimpy, or Wimpy Bars as the restaurants were often referred to. Wimpy took their name from the character J. Wellington Wimpy from the Popeye cartoons, as he was a bit of a burger addict, although this character was never used to promote the restaurants as far as I know.



