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Archive for the ‘Toys - Videogames’ Category

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Atari 2600

Posted by Big Boo on December 24th, 2007

Atari 2600The games may look laughable by todays standards, but when the Atari 2600 launched in 1977 it was state of the art. Before then, games consoles had often been monochrome with a limited number of games, normally all of which were just slight variations on Pong. The Atari 2600 blew those machines out of the water with its colour graphics and, most importantly, wide range of varied games. It also reinvented the method of control by coming with a 8 directional, single buttoned joystick. Prior to this most machines used a twisty dial thing to control the game, which is why Pong was so prevalent - it was about the only game you could do on such a system.

The looks of the console fit well with the television sets of the era, with a wooden panel along the front, a series of switches to control difficulty levels and so on, and a big slot that accepted a plastic cartridge containing the games themselves. There was a wide range of games available, some good, some bad and some truly terrible (even taking into account the limited power of the machine). Some of the better examples were Space Invaders, Yars Revenge and Breakout. There was a fairly mediocre version of Pacman too, but some awful ones such as Haunted House and ET.

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Atari ST

Posted by Big Boo on December 12th, 2007

Atari STAs already mentioned in an earlier post on this site, the late 1980’s home computer war was thought between the Commodore Amiga and the subject of this post, the Atari ST, or more completely the Atari 520ST. At a base level the two machines were incredibly similar, both having 512K of RAM and containing a Motorola 68000 CPU, but it was the extra graphical grunt that gave the Amiga a slight edge in the technology stakes.

The Atari ST was limited to just 16 colours, whilst the Amiga was able to display twice that number. However, given that many games were developed initially on the Atari ST and then ported to the Amiga, this was not really much of a restriction, at least until later in the machines life.

It’s audio facilities were also not quite on a par with the Amiga, but it made up for this by having a built in MIDI interface, allowing the machine to be connected to MIDI capable instruments such as keyboards out of the box. For this reason the Atari ST made a niche for itself in the role of music sequencing and production, and indeed many Atari ST’s were (and probably still are) used for this purpose long after the machine had been relegated to the back of a cupboard in favour of a shiny new Pentium PC.

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Grandstand Munchman

Posted by Big Boo on November 9th, 2007

Grandstand MunchmanI remember getting the Grandstand Munchman game for Christmas one year, and spent most of that Christmas period playing it. The Nintendo Gameboy had yet to be invented, so portable games tended to be fairly large, requiring the massive C cell batteries to power them, and dedicated to playing a single game. That didn’t matter for Munchman, as the fact that I could take this game with me when doing the traditional family-visiting-the-relatives thing was a great advantage.

It was of course a version of Pacman, which despite being played out on probably the smallest possible maze still had all the features you expected including dots, power pills, ghosts and even the fruit bonus (admittedly only a cherry was ever available, but it was there). The display was not LCD but one of those weird segmented light displays, a bit like one of those pocket calculators or early digital watches with the green or red numbers. Each square of the maze contained lightable elements for the dot or power pill, Munchman himself, and a ghost. You died if Munchman ended up in the same grid square as a ghost. This looked a little odd because the ghost could appear next to you both to the left and the right, but only when it was to the left did it register as being a kill.

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Commodore Amiga

Posted by Big Boo on October 12th, 2007

Commodore Amiga A500The Commodore Amiga was the computer of choice during the days of the 16-bit home computer. Well, I think so, anyway! Its big rival was the Atari ST, but the Amiga just had the edge when it came to graphics and sound. The Amiga appeared in it’s first incarnation in 1985, as the Amiga A1000. This version of the computer looked like a desktop PC, with a separate keyboard and base unit, upon which it’s monitor could be placed. However, most people will probably be more familiar with the version pictured, the Amiga A500.

The A500 was an all in one solution, with the keyboard, motherboard and floppy drive all enclosed in a big chunk of beige plastic. The mains adaptor was a massive beige block, and if you couldn’t afford a proper monitor, you had to plug another sizeable piece of plastic into one of the ports on the back of the machine in order to connect it to a standard TV set via an RF aerial. The Amiga came with a mouse, and was the first home computer to feature true multitasking, the ability to have more than one program running at a time. Workbench was the name of the window based front end used by the Amiga, in those days called a WIMP (Windows, Icons, Menus, Pointing devices - there’s an acronym that doesn’t get used anymore! Not surprising with a name like WIMP!).

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Sinclair ZX Spectrum

Posted by Big Boo on September 4th, 2007

Sinclair ZX SpectrumIn the UK, the Sinclair ZX Spectrum was probably the most popular home computer of the early 1980’s. I’ve no sales figures to back that up, but the fact that it was both British made and less expensive than it’s rival the Commodore 64 would suggest it had the edge in this country. It was created by Sir Clive Sinclair, who had started his company making things like affordable pocket calculators, and went on to invent the C5 electric car. Oh well, nobody is perfect I suppose!

The ZX Spectrum contained a Z80 CPU, and initially came in either 16K or 48K configurations. Sound wise it couldn’t do much more than beep and buzz at different pitches, and graphically it could only display two colours in any 8×8 pixel region - which led to the infamous colour clash effect whenever a game tried to draw two things of different colours near to each other. It’s keyboard consisted of a bunch of dark grey rubber keys, each of which could produce letters, keywords and symbols depending on which combination of shift keys you pressed before hand. If you wanted to plug in a joystick, you had to invest in an expansion pack that allowed you to do so.

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Commodore 64

Posted by Big Boo on August 10th, 2007

Commodore 64In the days before videogame consoles, home computers ruled the roost, and probably the most popular was the Commodore 64. Released in 1982, and somehow managing to stay on sale until 1994, it sold a massive 17 million units across the world! In the UK there were several home computers to choose from, but most kids allegiances would be to either the Commodore 64 or the ZX Spectrum, and whilst the Spectrum was more affordable, the Commodore 64 was technically more advanced.

The Commodore 64 could display 16 colours on screen and had a three channel sound synthesiser chip (named SID) which gave it some of the best audio capabilities of the time. It also had a proper sprung keyboard (unlike the Spectrum’s rubber keyed variety) and had two built in joystick ports.

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